Context in GDScript
Here’s the translation of the Go code to GDScript, formatted in Markdown suitable for Hugo:
Our example demonstrates how to set up a simple HTTP server in GDScript. This server is useful for showing the usage of signals for controlling cancellation. Signals in GDScript are similar to the context.Context
in other languages, carrying cancellation signals across different parts of your code.
In this GDScript example, we set up an HTTP server that listens on port 8090. When a client connects, we start a timer to simulate some work being done. We also set up a cancellation mechanism using another HTTP request.
To run the server:
- Save this script as
http_server.gd
. - Attach it to a Node in your Godot scene.
- Run the scene.
To test the server, you can use a tool like curl
:
If you want to simulate cancellation, you can send a request to /cancel
before the 10-second timeout:
This will trigger the cancellation mechanism, similar to the context cancellation in the original example.
Note that GDScript and Godot don’t have a direct equivalent to Go’s context.Context
. Instead, we use Godot’s signal system to achieve similar functionality. The HTTPRequest
node is used to simulate the cancellation signal.