Directories in GDScript
Here’s the translation of the Go code to GDScript, along with explanations in Markdown format suitable for Hugo:
Our first example demonstrates working with directories in the file system.
To run the program, save it as a script attached to a Node in your Godot project and run the scene.
This script demonstrates various operations with directories:
- Creating directories and files
- Listing directory contents
- Changing the current working directory
- Recursively visiting a directory tree
Note that GDScript, being designed for use within the Godot game engine, has some differences from general-purpose languages:
- It uses Godot’s built-in
Directory
and File
classes for file system operations. - There’s no direct equivalent to Go’s
defer
, so we use a Timer to simulate delayed cleanup. - Error handling is typically done by checking return values rather than using exceptions.
The output will be similar to the Go example, listing the created directories and files.
Remember to handle file system operations carefully in a real game project, as file access can be restricted on some platforms.