Embed Directive in GDScript
Here’s the translation of the Go code to GDScript, formatted in Markdown suitable for Hugo:
Our first program will demonstrate embedding files and folders into the binary at build time. Here’s the full source code:
In GDScript, we don’t have a direct equivalent to the embed
directive. However, we can achieve similar functionality using Godot’s resource system and file loading capabilities.
To use this script:
- Create a new Godot project.
- Create a folder named “folder” in the project’s root directory.
- Add the following files to the “folder”:
single_file.txt
with the content “hello godot”file1.hash
with the content “123”file2.hash
with the content “456”
- Create a new script, paste the above code, and attach it to a Node in your scene.
When you run the scene, you should see the following output:
Note that in GDScript, we use the preload
and load
functions to read file contents. preload
is used for files that are known at compile-time and will be included in the exported project, while load
can be used for dynamically loading resources at runtime.
The get_as_text()
method is used to get the content of text files, while get_buffer()
can be used to get the raw byte data of a file.
This approach allows you to include arbitrary files in your Godot project and access them at runtime, similar to the embed directive in Go.