The OS class in GDScript provides functions to work with file paths in a way that is portable between operating systems. Here’s how you can use it:
To run this script, save it as a .gd file and attach it to a Node in your Godot scene. The output will be printed to the Godot output panel.
Note that GDScript doesn’t have exact equivalents for all the Go filepath functions, but the OS class provides similar functionality for working with file paths. The String class in GDScript also offers some useful methods for working with file names and paths.
Remember that in GDScript, paths use forward slashes ("/") regardless of the operating system, which simplifies some operations compared to Go’s filepath package.
GDScript doesn’t have a direct equivalent to Go’s error handling, so error checking is omitted in this translation. In a real Godot project, you might want to add additional checks or use GDScript’s built-in debugging functions for more robust error handling.