Http Client in GDScript
Here’s the translation of the Go HTTP client example to GDScript, formatted in Markdown suitable for Hugo:
Our example demonstrates how to create a simple HTTP client in GDScript. GDScript provides excellent support for HTTP requests through the HTTPRequest
node.
In this example, we’re using the HTTPRequest
node to issue a GET request to a server. The request
method is a convenient way to send HTTP requests.
We connect to the request_completed
signal to handle the response asynchronously. This is similar to using callbacks or promises in other languages.
In the _on_request_completed
function, we first check if the request was successful. Then we print the HTTP response status code.
Finally, we print the first 5 lines of the response body. In GDScript, we need to convert the response body from UTF-8 bytes to a string, then split it into lines.
To run this script, you would typically attach it to a Node in your Godot scene. The HTTP request will be initiated when the node enters the scene tree.
Note that in a real-world scenario, you might want to add more error handling and potentially use HTTPS for secure connections.