Http Server in GDScript
Here’s the translation of the HTTP Server example from Go to GDScript, formatted in Markdown suitable for Hugo:
In this GDScript example, we’re using the HTTPServer
class to create a simple HTTP server. Here’s a breakdown of the code:
We extend from
Node
, which is a basic building block in Godot.In the
_ready()
function (which is called when the node enters the scene tree):- We create an
HTTPServer
instance. - Set the port to 8090.
- Register our handler functions using
set_handler()
. - Start the server.
- We create an
We define two handler functions:
hello_handler
: Simply responds with “hello\n”.headers_handler
: Echoes back all the request headers.
Each handler function takes an
HTTPServerRequest
and anHTTPServerResponse
as parameters, which are used to access request information and send the response, respectively.
To run this server in Godot:
- Create a new script and paste this code.
- Attach the script to a Node in your scene.
- Run the scene.
You can then access the server:
Note that GDScript and Godot’s HTTP server implementation might have some limitations compared to Go’s net/http
package. For more complex server applications, you might need to use additional Godot features or consider using a different language/framework.