GDScript provides built-in support for JSON encoding and decoding, including to and from built-in and custom data types.
To run this script, save it as a .gd file and attach it to a Node in your Godot scene. When you run the scene, you’ll see the output in the Godot output panel.
Note that GDScript doesn’t have a direct equivalent to Go’s json.Marshal and json.Unmarshal. Instead, it uses JSON.print() for encoding and JSON.parse() for decoding. Also, GDScript uses Dictionary instead of Go’s map, and Array instead of Go’s slices.
The concepts of streaming JSON directly to writers is not directly applicable in GDScript, as it’s primarily used within the Godot game engine context.
Remember to handle potential errors when parsing JSON, as shown in the example with the error property of the parse result.