Here’s the translation of the Go logging example to GDScript, formatted in Markdown suitable for Hugo:
Our example demonstrates various logging techniques in GDScript. Here’s the full source code:
To run the program, save this script as Logging.gd and attach it to a Node in your Godot scene.
Sample output; the date, time, and milliseconds emitted will depend on when the example ran:
This example demonstrates various logging techniques in GDScript:
Basic printing with print().
Including millisecond precision using OS.get_ticks_msec().
Including file and line information using get_stack().
Creating custom logging functions.
Writing logs to a file using the File class.
A simple implementation of structured logging using dictionaries and JSON.
Note that GDScript doesn’t have built-in logging libraries like Go’s log and slog packages. However, we can create similar functionality using GDScript’s built-in features and the File class for file I/O operations.