Title here
Summary here
Parsing numbers from strings is a basic but common task in many programs; here’s how to do it in GDScript.
extends Node
func _ready():
# With float(), we can parse floating-point numbers
var f = float("1.234")
print(f)
# For integer parsing, we can use int()
var i = int("123")
print(i)
# GDScript doesn't have built-in hex parsing, but we can use this method
var d = ("0x1c8").hex_to_int()
print(d)
# For unsigned integers, we can use the same int() function
var u = int("789")
print(u)
# GDScript doesn't have a separate function for base-10 int parsing
# We can use the same int() function
var k = int("135")
print(k)
# Parsing functions will return 0 on bad input
var e = int("wat")
print(e)
To run this script, attach it to a Node in your Godot scene and run the scene. The output will be printed to the Godot output panel.
1.234
123
456
789
135
0
In GDScript, number parsing is generally simpler than in some other languages:
float()
is used to parse floating-point numbers.int()
is used to parse integers. It doesn’t require specifying a base or bit size.hex_to_int()
method on strings.int()
is used for all integer types.Atoi
, but int()
serves the same purpose for base-10 integer parsing.Next, we’ll look at another common parsing task: URLs.