Our first program will demonstrate reading files in GDScript. Here’s the full source code:
To run the program, save this script as reading_files.gd and attach it to a Node in your Godot scene. Then, create a file named dat in the res://tmp/ directory of your Godot project with some content.
When you run the scene, you should see output similar to this:
Note that GDScript doesn’t have direct equivalents for all the features shown in the original example, such as bufio or io.ReadAtLeast. However, it provides its own set of file reading methods that can accomplish similar tasks.
Also, error handling in GDScript is typically done using if statements to check the result of operations, rather than using exceptions as in some other languages.
Remember to close the file when you’re done with it, which is handled automatically when using the File.close() method.