GDScript arrays are similar to Go slices in many ways, but there are some differences:
GDScript arrays are dynamic and can hold any type, unlike Go slices which are typed.
GDScript doesn’t have a separate concept of capacity; arrays automatically grow as needed.
Instead of append, GDScript uses append() for single elements and append_array() for multiple elements.
Array slicing in GDScript is done using the slice() method rather than slice notation.
GDScript doesn’t have a separate copy function; instead, use the duplicate() method.
Comparison of arrays in GDScript can be done directly with ==.
The general concepts of working with sequences of data are similar between Go and GDScript, but the syntax and some specific operations differ. This example demonstrates how to perform common slice operations in GDScript, adapting the Go concepts to fit GDScript’s array handling.