Our first program will demonstrate string formatting in GDScript. Here’s the full source code and explanation:
To run the program, save this code in a script attached to a Node in your Godot project and run the scene.
GDScript provides various string formatting options, although they differ slightly from Go’s. The % operator is used for string formatting, similar to Python. For more complex formatting, GDScript offers functions like str() and String.num().
Note that GDScript doesn’t have a direct equivalent to Go’s fmt.Sprintf() or fmt.Fprintf(). Instead, you can use string formatting with the % operator to create formatted strings, and print() or push_error() to output to the console or error log respectively.
Remember that GDScript is designed for use within the Godot game engine, so some concepts (like writing to arbitrary file descriptors) may not have direct equivalents. However, for most string formatting needs, GDScript provides powerful and flexible options.