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Summary here
This script demonstrates various string operations in GDScript. Here’s an explanation of the functions:
Contains
, but we can use find()
which returns -1 if the substring is not found.count()
returns the number of occurrences of a substring.begins_with()
checks if a string starts with a given substring.ends_with()
checks if a string ends with a given substring.find()
returns the index of the first occurrence of a substring.join()
is called on the separator string and takes an array of strings to join.repeat()
creates a new string by repeating the original string.replace()
replaces all occurrences of a substring with another string.replace()
with additional parameters allows replacing only a specific number of occurrences.split()
divides a string into an array of substrings.to_lower()
converts a string to lowercase.to_upper()
converts a string to uppercase.To run this script, save it as a .gd
file and attach it to a Node in your Godot project. The output will be printed to the Godot output panel when the scene is run.
Note that GDScript, being designed for game development, has a slightly different set of string functions compared to general-purpose languages. However, it provides similar functionality for most common string operations.