Here’s the translation of the Go testing and benchmarking example to GDScript, formatted in Markdown suitable for Hugo:
Unit testing is an important part of writing principled GDScript programs. GDScript provides built-in tools for writing and running unit tests.
For the sake of demonstration, this code is in a standalone script, but it could be part of a larger project. Testing code typically lives in the same script or a separate test script for the code it tests.
To run the tests and benchmark, save this script as test_int_min.gd and run it using the Godot command-line interface:
This example demonstrates how to write and run basic unit tests in GDScript. It includes a simple function to test, two test functions (one basic and one table-driven), and a basic benchmarking function.
Note that GDScript doesn’t have built-in testing or benchmarking frameworks like Go does. In a real Godot project, you might use a third-party testing framework or create more robust custom testing and benchmarking tools. The assert function is used here for simplicity, but in a larger project, you might want to create more detailed test reporting.
The benchmarking function is a simple implementation to measure execution time. In a real-world scenario, you might want to run the benchmark multiple times and calculate an average, or use more sophisticated profiling tools provided by the Godot engine.
Remember that in Godot, you would typically organize your code into scenes and scripts attached to nodes, rather than standalone scripts like this example. However, this structure works well for demonstrating testing concepts.