This GDScript code demonstrates how to create and use text templates, similar to Go’s text/template package. Here’s a breakdown of the main concepts:
We create a custom Template class to mimic Go’s template functionality.
Templates are created using the Template.new() method and parsed using the parse() method.
The execute() method is used to generate text with specific values for the template’s actions.
We use {{.}} as a placeholder for values in the template, similar to Go.
Conditional statements (if/else) and loops (for) are implemented in a simplified manner.
The code demonstrates working with different data types: strings, numbers, arrays, and dictionaries.
Note that GDScript doesn’t have built-in template functionality like Go, so we’ve created a basic implementation. This example provides a similar interface and functionality, but it’s not as feature-rich or efficient as Go’s text/template package.
To run this code, you would typically create a new Godot project, attach this script to a Node, and then run the project. The output would be similar to the Go example, printed to Godot’s output panel.