In GDScript, variables are dynamically typed, but you can optionally specify their types for stricter type checking.
To run this script in Godot:
Create a new script and paste this code.
Attach the script to a Node in your scene.
Run the scene.
The output will be:
In GDScript:
Variables are declared using the var keyword.
You can optionally specify the type after the variable name, like var b: int = 1.
Variables are dynamically typed by default, but you can enable type checking for stricter coding.
Uninitialized variables are null by default.
There’s no special syntax for short declaration - you always use var.
GDScript uses print() for console output instead of a separate package.
GDScript is designed to be simple and easy to use, especially within the context of the Godot game engine. Its syntax is inspired by Python, making it quite different from statically typed languages.