Here’s the translation of the Go code to GDScript, with explanations in Markdown format suitable for Hugo:
Writing files in GDScript follows similar patterns to the ones we saw earlier for reading.
To run this script, you would need to attach it to a Node in a Godot scene. The _ready() function will be called automatically when the scene is loaded.
Note that in GDScript, we use the File class for file operations. The user:// prefix is used to specify a user-writable directory, which is platform-dependent.
GDScript doesn’t have some of the features that Go has, such as defer for resource cleanup or built-in buffered writers. However, it provides similar functionality through its own methods and idioms.
Remember to handle errors appropriately in your actual code, as file operations can fail for various reasons.