This GDScript code demonstrates XML-like functionality using dictionaries and strings, as GDScript doesn’t have built-in XML support. Here’s what the code does:
We define a Plant class to represent our data structure.
In the _ready function (equivalent to main in Go), we create instances of Plant and demonstrate XML conversion.
The to_xml function converts our data structures to XML-like strings.
The parse_xml function demonstrates basic XML parsing using regular expressions.
We also show how to create nested structures using dictionaries and convert them to XML-like format.
To run this script, you would need to attach it to a Node in a Godot scene. The output would be similar to the Go example, showing the XML representation of the plants and the nested structure.
Note that this is a simplified representation of XML handling. For more complex XML operations in GDScript, you might want to use a dedicated XML parsing library or implement more robust XML handling functions.