Xml in GDScript
extends Node
# Plant will be mapped to XML. We use a Dictionary to represent
# the structure, as GDScript doesn't have built-in XML support.
class Plant:
var id: int
var name: String
var origin: Array
func _init(id: int, name: String, origin: Array = []):
self.id = id
self.name = name
self.origin = origin
func to_string() -> String:
return "Plant id=%d, name=%s, origin=%s" % [id, name, origin]
func _ready():
var coffee = Plant.new(27, "Coffee", ["Ethiopia", "Brazil"])
# Emit XML representing our plant
var xml = to_xml(coffee)
print(xml)
# To add a generic XML header to the output, prepend it explicitly
print('<?xml version="1.0" encoding="UTF-8"?>\n' + xml)
# Parse XML string into a Plant object
var parsed_plant = parse_xml(xml)
print(parsed_plant.to_string())
var tomato = Plant.new(81, "Tomato", ["Mexico", "California"])
# Create a nested structure
var nesting = {
"nesting": {
"parent": {
"child": {
"plant": [coffee, tomato]
}
}
}
}
var nested_xml = to_xml(nesting)
print(nested_xml)
func to_xml(data) -> String:
# This is a simple XML conversion function. For more complex scenarios,
# you might want to use a dedicated XML library.
if data is Plant:
var xml = ' <plant id="%d">\n' % data.id
xml += ' <name>%s</name>\n' % data.name
for origin in data.origin:
xml += ' <origin>%s</origin>\n' % origin
xml += ' </plant>'
return xml
elif data is Dictionary:
var xml = ""
for key in data:
xml += " <%s>\n" % key
if data[key] is Array:
for item in data[key]:
xml += to_xml(item) + "\n"
else:
xml += to_xml(data[key])
xml += " </%s>\n" % key
return xml
else:
return str(data)
func parse_xml(xml: String) -> Plant:
# This is a very basic XML parsing function.
# For real-world use, consider using a proper XML parsing library.
var id_regex = RegEx.new()
id_regex.compile('id="(\\d+)"')
var name_regex = RegEx.new()
name_regex.compile('<name>(.*?)</name>')
var origin_regex = RegEx.new()
origin_regex.compile('<origin>(.*?)</origin>')
var id = int(id_regex.search(xml).get_string(1))
var name = name_regex.search(xml).get_string(1)
var origins = []
for origin_match in origin_regex.search_all(xml):
origins.append(origin_match.get_string(1))
return Plant.new(id, name, origins)
This GDScript code demonstrates XML-like functionality using dictionaries and strings, as GDScript doesn’t have built-in XML support. Here’s what the code does:
We define a
Plant
class to represent our data structure.In the
_ready
function (equivalent tomain
in Go), we create instances ofPlant
and demonstrate XML conversion.The
to_xml
function converts our data structures to XML-like strings.The
parse_xml
function demonstrates basic XML parsing using regular expressions.We also show how to create nested structures using dictionaries and convert them to XML-like format.
To run this script, you would need to attach it to a Node in a Godot scene. The output would be similar to the Go example, showing the XML representation of the plants and the nested structure.
Note that this is a simplified representation of XML handling. For more complex XML operations in GDScript, you might want to use a dedicated XML parsing library or implement more robust XML handling functions.