Channel Directions in Idris
Channel directions in Idris can be modeled using dependent types and effects. While Idris doesn’t have built-in channels like Go, we can create a similar concept using the Effect
monad and custom data types.
import Effects
import Effect.State
-- Define a Channel type
data Channel a = MkChannel
-- Define effects for sending and receiving
data Send a : Effect where
SendMsg : a -> Send a m ()
data Receive a : Effect where
ReceiveMsg : Receive a m a
-- Handler for Send effect
implementation Handler (Send a) (State (List a)) where
handle st SendMsg val = put (val :: st)
-- Handler for Receive effect
implementation Handler (Receive a) (State (List a)) where
handle [] ReceiveMsg = pure (the a (believe_me "Empty channel"), [])
handle (x :: xs) ReceiveMsg = pure (x, xs)
-- Function that only sends values
ping : Eff () [Send String]
ping = SendMsg "passed message"
-- Function that receives and then sends
pong : Eff () [Receive String, Send String]
pong = do
msg <- ReceiveMsg
SendMsg msg
-- Main function
main : IO ()
main = do
let result = run [MkChannel, MkChannel] $
do ping
pong
ReceiveMsg
putStrLn $ show result
This Idris code demonstrates a similar concept to channel directions in Go, but using Idris’s effect system. Here’s how it works:
We define
Channel
,Send
, andReceive
types to model the concept of channels and their operations.The
ping
function only has theSend
effect, mimicking a send-only channel in Go.The
pong
function has bothReceive
andSend
effects, similar to the Go version that receives from one channel and sends to another.In the
main
function, we use therun
function to execute our effectful computations, starting with two empty channels (represented as empty lists).The result of these operations is then printed.
To run this program, save it as ChannelDirections.idr
and use the Idris compiler:
$ idris ChannelDirections.idr -o ChannelDirections
$ ./ChannelDirections
"passed message"
This example demonstrates how we can model channel-like behavior in Idris using its powerful type system and effect handling capabilities. While the syntax and approach differ from Go, the core concept of directional communication is preserved.