Channel Buffering in Lisp

(defpackage :channel-buffering
  (:use :cl))

(in-package :channel-buffering)

(defun main ()
  ;; Here we create a channel of strings buffering up to 2 values.
  (let ((messages (make-channel :buffer-size 2)))
    
    ;; Because this channel is buffered, we can send these
    ;; values into the channel without a corresponding
    ;; concurrent receive.
    (send messages "buffered")
    (send messages "channel")
    
    ;; Later we can receive these two values as usual.
    (format t "~a~%" (receive messages))
    (format t "~a~%" (receive messages))))

;; Run the main function
(main)

By default, channels in Common Lisp implementations like SBCL are unbuffered, meaning that they will only accept sends if there is a corresponding receive ready to receive the sent value. Buffered channels accept a limited number of values without a corresponding receiver for those values.

In this example, we’re using a hypothetical channel implementation for Common Lisp. The actual implementation may vary depending on the library you’re using for concurrent programming in Lisp.

Here’s a breakdown of the code:

  1. We define a package named channel-buffering and use the Common Lisp package.

  2. In the main function, we create a channel named messages that can buffer up to 2 values.

  3. We send two strings, “buffered” and “channel”, into the messages channel. Because the channel is buffered, these sends can happen without an immediate corresponding receive.

  4. We then receive and print the two values from the channel using the receive function and format for output.

  5. Finally, we call the main function to execute our program.

To run this program, you would typically save it to a file (e.g., channel-buffering.lisp) and then load and run it in your Lisp environment. The exact method may vary depending on your Lisp implementation and development environment.

The output of running this program would be:

buffered
channel

This example demonstrates how buffered channels can be used to send and receive values asynchronously, which can be useful in various concurrent programming scenarios.