Random Numbers in Lisp
Here’s the translation of the Go code to Lisp, along with explanations in Markdown format suitable for Hugo:
This Lisp code demonstrates the generation of random numbers, equivalent to the original example. Here’s a breakdown of the code:
We use
random:uniform
to generate random floats between 0 and 1. To get integers between 0 and 99, we multiply by 100 and usefloor
.random:uniform
directly gives us a float between 0 and 1, similar torand.Float64()
.To generate floats in a specific range (like 5.0 to 10.0), we scale and shift the output of
random:uniform
.In Lisp, we can create a random number generator with a fixed seed using
make-random-state
. This is similar to creating a newrand.Source
in Go.We demonstrate that creating two random states with the same seed produces the same sequence of numbers.
When you run this program, you might see output like this:
Note that the actual numbers will vary each time you run the program, except for the last two lines which should be identical due to the fixed seed.
In Lisp, the random
package provides various functions for generating random numbers. You can refer to your Lisp implementation’s documentation for more details on available random number generation functions.