Channel Directions in Lua
In Lua, we don’t have built-in channels like in some other languages. However, we can simulate similar behavior using coroutines and queues. Here’s an example that demonstrates a similar concept:
When using queues as function parameters in Lua, we can’t specify if a queue is meant to only send or receive values as explicitly as in some other languages. However, we can follow conventions in our code to achieve similar behavior.
The ping
function only pushes to the pings
queue. It would be a logical error to try to receive from this queue within the ping
function.
The pong
function receives from the pings
queue and sends to the pongs
queue.
In the main
function, we create two queues, send a message through the ping
function, pass it through the pong
function, and finally print the result.
To run this program, you would need to implement or use a queue library. Here’s a simple implementation of a queue that you could use:
Save this as queue.lua
in the same directory as your main script.
To run the program:
This example demonstrates how we can achieve similar functionality to channel directions in Lua using queues and following certain conventions in our code.