In this Lua version, we’ve adapted the concept of channels to use a table (jobs) and a flag (done) for communication between the main thread and a coroutine (which replaces the goroutine in the original example).
The worker is implemented as a coroutine that continuously checks for jobs in the jobs table. It yields when there are no jobs available, allowing the main thread to add more jobs.
The main thread sends jobs by inserting them into the jobs table, and signals completion by setting the done flag to true.
We use a loop to repeatedly resume the worker coroutine until it’s finished (i.e., its status becomes “dead”).
Finally, we check if there are any more jobs left in the jobs table, which will be empty if all jobs have been processed.
This example demonstrates how to implement a simple producer-consumer pattern in Lua using coroutines, tables, and flags for synchronization.
To run this program, save it as closing_channels.lua and use the Lua interpreter:
This example showcases Lua’s coroutines as a way to achieve concurrent-like behavior, albeit not true parallelism as in the original example.