It’s possible to use custom types as errors by implementing an error method on them. Here’s an example that uses a custom type to explicitly represent an argument error.
In this Lua version:
We define a custom ArgError type using a table and metatable.
The error method is implemented to make ArgError behave like an error.
The f function returns our custom error when the argument is 42.
In the main part of the script, we use pcall for error handling, which is Lua’s equivalent to try/catch in other languages.
If an error occurs, we check if it’s an instance of ArgError using getmetatable.
When you run this script, it will output:
This demonstrates how to create and use custom error types in Lua, allowing for more detailed error information to be passed around in your program.