In Lua, error handling is typically done through the use of the error() function and pcall() (protected call) function. Unlike Go, Lua doesn’t have a built-in error type or a convention for multiple return values. Instead, we’ll use Lua’s idiomatic approach to error handling.
To run this Lua script, save it as errors.lua and execute it with the Lua interpreter:
In this Lua version:
We use the error() function to raise errors, similar to errors.New() in Go.
We use pcall() for protected calls, which is similar to Go’s error checking.
Instead of nil for no error, we return nil explicitly in Lua.
We use string comparison for error checking, as Lua doesn’t have a dedicated error type.
We use string concatenation (..) for adding context to errors, similar to wrapping errors in Go.
While Lua’s error handling is less structured than Go’s, it still allows for effective error management and propagation through the use of error() and pcall().