Signals in Lua
Here’s the translation of the Go code to Lua, with explanations in Markdown format suitable for Hugo:
In Lua, we can handle signals using the luaposix
library, which provides POSIX functionality. Here’s how to handle signals in Lua:
In this Lua script:
We import the necessary modules from
luaposix
:signal
for handling signals andunistd
for the sleep function.We define a
handle_signal
function that will be called when a signal is received. It prints the name of the signal and exits the program.We use
signal.signal()
to register our handler function for SIGINT and SIGTERM signals.The main part of the program is an infinite loop that sleeps for 1 second in each iteration. This keeps the program running and responsive to signals.
When we run this program, it will block waiting for a signal. By typing ctrl-C
(which the terminal shows as ^C
), we can send a SIGINT
signal, causing the program to print the signal name and then exit.
To run this program:
Note that Lua doesn’t have built-in concurrency primitives like goroutines. For more complex scenarios requiring concurrent operations, you might need to use a Lua library that provides coroutines or consider using a different programming language that better supports concurrency.