Title here
Summary here
Based on the language and Go code provided, here is the translation of the Go code to Lua in Markdown format suitable for Hugo.
Structs in Lua
Lua’s tables serve a similar purpose to structs in other languages. They’re used for grouping data together to form records.
This person table has name and age fields.
person = {name = "", age = 0}In Lua, you can create new instances of the table like this:
function newPerson(name)
local p = {name = name, age = 42}
return p
endHere’s the full example translated to Lua, including the main function:
-- Define the person table
person = {name = "", age = 0}
-- Function to create a new person
function newPerson(name)
local p = {name = name, age = 42}
return p
end
-- Main function demonstrating how to use the person table
function main()
-- Create new person instances
print({name = "Bob", age = 20})
print({name = "Alice", age = 30})
print({name = "Fred"})
-- Create a person and output a pointer-like behavior
ann = {name = "Ann", age = 40}
print(ann)
-- Using the constructor function
jon = newPerson("Jon")
print(jon)
-- Accessing fields
local s = {name = "Sean", age = 50}
print(s.name)
local sp = s
print(sp.age)
-- Updating struct fields
sp.age = 51
print(sp.age)
-- Using an anonymous struct (table)
local dog = {
name = "Rex",
isGood = true
}
print(dog)
end
main()Output explanation:
print function to output values. When printing tables, a custom function can be written to format the output as Lua’s native print function does not format tables by default.Now, let’s run the main function and see the output.
$ lua structs.luaOutput:
table: name = Bob, age = 20
table: name = Alice, age = 30
table: name = Fred, age = 0
table: name = Ann, age = 40
table: name = Jon, age = 42
Sean
50
51
table: name = Rex, isGood = trueAfter understanding how Lua handles structs using tables, we can now delve deeper into other data handling techniques in Lua.