Tickers in Lua
Our example demonstrates the use of tickers, which are used for repeatedly performing actions at regular intervals. Here’s how we can implement this concept in Lua:
In this Lua implementation:
We use the
socket
library to handle time-related operations.We create a
create_ticker
function that returns a closure. This closure acts as our ticker, returningtrue
when the specified interval has passed.In the
main
function, we create a ticker that ticks every 0.5 seconds.We use a while loop to simulate the behavior of the original Go program. The loop continues until 1.6 seconds have passed.
Inside the loop, we check if the ticker has ticked. If it has, we print the current time.
We use
socket.sleep(0.1)
to prevent the loop from consuming too much CPU.After 1.6 seconds, we exit the loop and print “Ticker stopped”.
When we run this program, the ticker should tick 3 times before we stop it, similar to the original example:
Note that Lua doesn’t have built-in concurrency primitives like goroutines or channels. This implementation uses a simple loop to simulate the ticker behavior. For more complex scenarios, you might want to consider using a Lua concurrency library or a different programming model.