Tickers in Lua
Our example demonstrates the use of tickers, which are used for repeatedly performing actions at regular intervals. Here’s how we can implement this concept in Lua:
local socket = require("socket")
-- Function to create a ticker
local function create_ticker(interval)
local last_tick = socket.gettime()
return function()
local current_time = socket.gettime()
if current_time - last_tick >= interval then
last_tick = current_time
return true
end
return false
end
end
-- Main function
local function main()
-- Create a ticker that ticks every 0.5 seconds
local ticker = create_ticker(0.5)
local start_time = socket.gettime()
-- Function to check if 1.6 seconds have passed
local function is_done()
return socket.gettime() - start_time >= 1.6
end
while not is_done() do
if ticker() then
print("Tick at", os.date("%Y-%m-%d %H:%M:%S"))
end
socket.sleep(0.1) -- Sleep for a short time to prevent busy-waiting
end
print("Ticker stopped")
end
main()
In this Lua implementation:
We use the
socket
library to handle time-related operations.We create a
create_ticker
function that returns a closure. This closure acts as our ticker, returningtrue
when the specified interval has passed.In the
main
function, we create a ticker that ticks every 0.5 seconds.We use a while loop to simulate the behavior of the original Go program. The loop continues until 1.6 seconds have passed.
Inside the loop, we check if the ticker has ticked. If it has, we print the current time.
We use
socket.sleep(0.1)
to prevent the loop from consuming too much CPU.After 1.6 seconds, we exit the loop and print “Ticker stopped”.
When we run this program, the ticker should tick 3 times before we stop it, similar to the original example:
$ lua tickers.lua
Tick at 2023-06-14 15:30:00
Tick at 2023-06-14 15:30:00
Tick at 2023-06-14 15:30:01
Ticker stopped
Note that Lua doesn’t have built-in concurrency primitives like goroutines or channels. This implementation uses a simple loop to simulate the ticker behavior. For more complex scenarios, you might want to consider using a Lua concurrency library or a different programming model.