To run this program, save it as timers.lua and execute it using the Lua interpreter:
The first timer will fire ~2s after we start the program, but the second should be stopped before it has a chance to fire.
Note that Lua doesn’t have built-in timer functionality like Go does. In this example, we’ve used the LuaSocket library to implement a simple timer system. The createTimer function returns a table with check and cancel methods, which mimic the behavior of Go’s timers.
We use coroutines to simulate Go’s goroutines for the second timer. However, since we immediately cancel the timer, the coroutine doesn’t get a chance to complete.
This implementation is a basic approximation of Go’s timer functionality. In a real-world scenario, you might want to use a more robust timer library or implement a more sophisticated timer system.