Title here
Summary here
In Lua, variables are dynamically typed and don’t need to be explicitly declared. However, we can still demonstrate similar concepts.
-- In Lua, we don't need to import libraries for basic operations
-- This is the main part of our script
-- Variables are created when you first assign a value to them
local a = "initial"
print(a)
-- You can declare multiple variables at once
local b, c = 1, 2
print(b, c)
-- Lua will infer the type of initialized variables
local d = true
print(d)
-- Variables declared without initialization are nil in Lua
local e
print(e)
-- In Lua, we don't have a special syntax for short declaration
-- All variable declarations use the same format
local f = "apple"
print(f)
To run the script, save it as variables.lua
and use the lua
command:
$ lua variables.lua
initial
1 2
true
nil
apple
In Lua:
local
keyword is used to declare variables with local scope.nil
.Lua’s approach to variables is more flexible than some statically typed languages, but it requires careful management to avoid unintended global variables.