Waitgroups in Lua
Our example demonstrates how to wait for multiple threads to finish using a simple counter mechanism in Lua. While Lua doesn’t have built-in concurrency primitives like WaitGroups, we can simulate similar behavior using a combination of coroutines and a counter.
To run this program, you’ll need to install the luarocks
package manager and the llthreads2
library:
The order of workers starting up and finishing is likely to be different for each invocation.
In this Lua implementation:
We use the
llthreads2
library to create and manage threads, which is similar to goroutines in concept.The
worker
function simulates an expensive task by sleeping for 1 second.In the
main
function, we create a counter to keep track of active threads.We launch 5 threads, incrementing the counter for each.
Each thread runs the
worker
function and returns “done” when completed.We wait for all threads to finish by joining them and decrementing the counter when each thread completes.
Finally, we assert that the counter is zero, ensuring all threads have completed.
Note that this approach doesn’t provide a straightforward way to propagate errors from workers. For more advanced use cases in Lua, you might need to implement a more sophisticated error handling mechanism or use additional libraries for concurrent programming.