Our example demonstrates how to implement a worker pool using Lua’s coroutines and channels.
This Lua implementation uses the lanes library to provide concurrency features similar to Go’s goroutines and channels. Here’s a breakdown of the changes:
We use lanes.linda() to create channel-like structures for job distribution and result collection.
Instead of goroutines, we use Lua coroutines created with lanes.gen().
The worker function is modified to use jobs:receive() for receiving jobs and results:push() for sending results.
In the main function, we create worker coroutines using lanes.gen().
Job distribution is done using jobs:send(), and we send nil to signal the end of jobs.
Result collection is done using results:receive().
We use worker:join() to wait for all workers to finish, which is similar to using a WaitGroup in Go.
When you run this program, it will show the 5 jobs being executed by various workers. The program should take about 2 seconds to complete, despite doing about 5 seconds of total work, because there are 3 workers operating concurrently.
Note that you’ll need to have the lanes library installed to run this code. You can install it using LuaRocks:
This example demonstrates how to implement concurrent worker pools in Lua, showcasing parallel execution of tasks and inter-coroutine communication.