Title here
Summary here
Our enum type ServerState
has an underlying int
type.
use strict;
use warnings;
use feature 'say';
# Define the enum-like structure using constants
use constant {
STATE_IDLE => 0,
STATE_CONNECTED => 1,
STATE_ERROR => 2,
STATE_RETRYING => 3,
};
# A hash to map states to human-readable strings
my %state_name = (
STATE_IDLE() => 'idle',
STATE_CONNECTED() => 'connected',
STATE_ERROR() => 'error',
STATE_RETRYING() => 'retrying',
);
# Subroutine to transition server states
sub transition {
my $state = shift;
if ($state == STATE_IDLE) {
return STATE_CONNECTED;
} elsif ($state == STATE_CONNECTED || $state == STATE_RETRYING) {
return STATE_IDLE;
} elsif ($state == STATE_ERROR) {
return STATE_ERROR;
} else {
die "unknown state: $state";
}
}
# Print the state names using the hash
sub state_to_string {
my $state = shift;
return $state_name{$state};
}
# Main function to demonstrate state transitions
sub main {
my $ns = transition(STATE_IDLE);
say state_to_string($ns);
my $ns2 = transition($ns);
say state_to_string($ns2);
}
# Call the main function
main();
To run the Perl script, save it to a file, for example, enums.pl
, and execute it using the Perl interpreter.
$ perl enums.pl
connected
idle
In this example, we defined the enum-like structure using constants and leveraged a hash to map state values to their respective names in a human-readable format. We also implemented a transition
subroutine to handle state transitions for a server, showcasing how you can work with enums in Perl. The main
function demonstrates the state transitions by printing out the states using the state_to_string
subroutine.