Random Numbers in PureScript
Here’s the translation of the Go code to PureScript, along with explanations in Markdown format suitable for Hugo:
The PureScript code demonstrates how to generate random numbers using the Effect.Random
module. Here’s a breakdown of the code:
We import necessary modules:
Effect.Console
for logging,Effect
for the effect monad, andEffect.Random
for random number generation.The
main
function is defined as anEffect Unit
, which is similar toIO ()
in Haskell.We use
randomInt
to generate random integers between 0 and 99 (inclusive of 0, exclusive of 100).randomRange
is used to generate random floating-point numbers. By default, it generates numbers between 0.0 and 1.0.We demonstrate how to generate random numbers in a custom range (5.0 to 10.0) using
randomRange
.The concept of seeded random number generation is mentioned, but not implemented in this basic example. PureScript has libraries like
purescript-random
that provide more advanced functionality for deterministic random number generation.
To run this program, you would typically compile it with the PureScript compiler and then run it using Node.js:
Note that the actual numbers generated will be different each time you run the program.
For more advanced random number generation techniques, including seeded generators, you might want to explore the purescript-random
library or other similar libraries in the PureScript ecosystem.