Here’s the translation of the Go rate limiting example to Rust, formatted in Markdown for Hugo:
This Rust code demonstrates rate limiting using channels and threads. Here’s a breakdown of the implementation:
We first create a basic rate limiter using a channel and an iterator that produces values every 200 milliseconds.
We then implement a bursty rate limiter using a synchronous channel with a capacity of 3, allowing short bursts of requests while maintaining the overall rate limit.
The mpsc::channel() and mpsc::sync_channel() functions are used to create channels for communication between threads.
We use thread::sleep() to simulate time delays and Instant::now() to get the current time for logging.
The thread::spawn() function is used to create a new thread that continuously adds values to the bursty limiter channel.
Running this program will show the first batch of requests handled once every ~200 milliseconds as desired. For the second batch of requests, we’ll see the first 3 served immediately due to the burstable rate limiting, then the remaining 2 with ~200ms delays each.
This Rust implementation provides similar functionality to the original example, demonstrating rate limiting concepts in a language with different concurrency primitives.