This Rust code demonstrates the use of vectors, which are similar to slices in Go. Here are some key points:
Rust uses Vec<T> for dynamic arrays, which is similar to slices in Go.
We use Vec::new() to create an empty vector and Vec::with_capacity() to create a vector with a specific capacity.
Elements are added to a vector using the push() method or extend() for multiple elements.
Vectors in Rust support slicing with the &vec[start..end] syntax.
Rust’s standard library provides many utility functions for vectors, similar to Go’s slices package.
Multi-dimensional vectors can be created, allowing for varying lengths of inner vectors.
When you run this program, you’ll see output similar to the Go version, demonstrating the various operations on vectors.
Note that Rust’s ownership and borrowing rules apply to vectors, which can make some operations different from Go. For example, when we create a “copy” of a vector in Rust, we use clone() which creates a deep copy, unlike Go’s slice operations which can create views of the same underlying array.
This example demonstrates how Rust’s vectors provide similar functionality to Go’s slices, with some differences due to Rust’s unique features like ownership and borrowing.