Our example demonstrates how to wait for multiple threads to finish using a WaitGroup. In Rust, we’ll use the std::sync::Arc and std::sync::Barrier to achieve similar functionality.
To run the program:
The order of workers starting up and finishing is likely to be different for each invocation.
In this Rust version:
We use Arc<Barrier> instead of WaitGroup. Arc provides thread-safe reference counting, allowing us to share the Barrier across multiple threads.
The Barrier is created with a count of 5, matching the number of threads we’ll spawn.
We spawn threads using thread::spawn and store their handles in a vector.
Each thread calls worker() and then waits at the barrier using b.wait().
In the main thread, we wait for all spawned threads to complete by calling join() on each handle.
This approach ensures all threads complete before the program exits, similar to the WaitGroup in the original example. However, Rust’s ownership and borrowing rules provide additional safety guarantees at compile time.