Standard ML (SML) doesn’t have a direct equivalent to pointers, but we can use references to demonstrate a similar concept. References in SML allow us to create mutable variables, which can be used to simulate some aspects of pointer behavior.
To run this program, save it to a file (e.g., references.sml) and use an SML interpreter or compiler. For example, with Standard ML of New Jersey (SML/NJ):
In this SML version:
We use ref to create mutable references, which are similar to pointers in some ways.
The ! operator is used to dereference a reference (get its value).
The := operator is used to assign a new value to a reference.
zeroval doesn’t change the value of i in main, but zeroref does because it has a reference to the mutable variable.
SML doesn’t provide direct access to memory addresses, so we can’t print the “pointer” (reference) itself.
This example demonstrates how SML’s references can be used to achieve behavior similar to pointers in other languages, allowing you to pass mutable state between functions.