Channel Buffering in TypeScript
In TypeScript, we don’t have built-in channels like in Go. However, we can simulate a similar behavior using a class with a queue and promises. Here’s an example that demonstrates a concept similar to buffered channels:
This TypeScript code demonstrates a concept similar to buffered channels. Here’s what’s happening:
We define a
BufferedChannel
class that simulates a buffered channel. It has acapacity
and uses a queue to store values.The
send
method adds items to the queue if there’s capacity. If the queue is full, it waits using a Promise.The
receive
method retrieves items from the queue. If the queue is empty, it waits using a Promise.In the
main
function, we create aBufferedChannel
of strings with a capacity of 2.We then send two values into the channel without immediately receiving them.
Finally, we receive and print the two values.
To run this TypeScript code, you would typically compile it to JavaScript and then run it with Node.js. The output would be:
This example demonstrates how we can implement a concept similar to Go’s buffered channels in TypeScript, using asynchronous programming and Promises.