Execing Processes in UnrealScript
Here’s the translation of the Go code to UnrealScript, formatted in Markdown suitable for Hugo:
Our example demonstrates how to execute external processes in UnrealScript. While UnrealScript doesn’t have a direct equivalent to the exec
function, we can use the ConsoleCommand
function to execute console commands, which can include system commands on some platforms.
In this UnrealScript example:
We define a class
ExecExample
that extendsObject
.We create a function
ExecProcess
to demonstrate the concept.We use
ConsoleCommand
to execute a command. In this case, we’re trying to run “ls -a -l -h”, which is similar to the example in the original code. However, it’s important to note that this may not work on all systems or in all Unreal Engine environments.We store the output of the command in the
Output
variable.Finally, we log the output using the
log
macro.
To use this in an Unreal Engine game or application, you would typically call the ExecProcess
function from elsewhere in your code, perhaps in response to a game event or user action.
It’s crucial to understand that UnrealScript and the Unreal Engine environment have significant differences from a general-purpose programming language. The ability to execute system commands is limited and depends on the platform and how the engine is configured. In many cases, for security reasons, you might not be able to execute arbitrary system commands.
For more complex scenarios involving external processes, you might need to use native code (C++) and the Unreal Engine’s plugin system, rather than pure UnrealScript.