Exit in UnrealScript
Here’s an idiomatic UnrealScript example demonstrating the concept of exiting a program:
This UnrealScript example demonstrates the concept of exiting a program, similar to the Go example provided. Here’s an explanation of the code:
We define a class called
ExitExample
that extends fromObject
.We use the
Init()
event, which is called when the object is initialized.Inside
Init()
, we first log a message to demonstrate that the code is running.We then attempt to log another message, but this line will not be executed due to the exit command.
We get a reference to the
PlayerController
using theWorldInfo
class.Finally, we use the
ConsoleCommand
method of thePlayerController
to execute the “exit” command, which will close the game.
In UnrealScript, there isn’t a direct equivalent to os.Exit()
. Instead, we use the ConsoleCommand
method to execute the “exit” command, which effectively closes the game.
To use this script in an Unreal Engine project:
- Create a new script file named
ExitExample.uc
in your project’s Scripts folder. - Paste the above code into the file.
- Compile the script within the Unreal Editor.
- To test the script, you would typically create an instance of this class or call its
Init()
method from another part of your game logic.
Note that in a real game scenario, you would usually want to perform cleanup operations or save game state before exiting. This example is simplified to demonstrate the concept of exiting the program.
Also, be aware that abruptly exiting the game like this may not be the best user experience. In a real game, you might want to show a confirmation dialog or return to a main menu instead of directly exiting.