File Paths in UnrealScript
Here’s the translation of the Go code example to UnrealScript, formatted in Markdown suitable for Hugo:
The FilePath
class provides functions to parse and construct file paths in a way that is portable between operating systems; dir/file
on Linux vs. dir\file
on Windows, for example.
This UnrealScript implementation provides similar functionality to the original example. However, there are some differences due to the language’s limitations:
- UnrealScript doesn’t have a built-in filepath manipulation library, so we’ve implemented basic versions of these functions.
- The
Join
function takes an array of strings instead of a variable number of arguments. - Error handling is not implemented in this example, as UnrealScript doesn’t have a try-catch mechanism.
- The
TrimSuffix
functionality is implemented directly in the example, as UnrealScript doesn’t have a built-in function for this. - The
Rel
function is a simplified version and might not cover all edge cases.
To use this code, you would typically call the TestFilePaths
function, which demonstrates the usage of all the implemented file path functions. The results would be output to the UnrealEngine log.
Remember that in a real UnrealScript project, you would typically split this into separate files and use the appropriate class structure and game framework integration.