Title here
Summary here
Our first example demonstrates functions in UnrealScript. We’ll explore functions with a few different examples.
class ExampleFunctions extends Object;
// Here's a function that takes two integers and returns their sum as an integer.
function int Plus(int A, int B)
{
// UnrealScript automatically returns the value of the last expression,
// but we'll use an explicit return for clarity.
return A + B;
}
// When you have multiple consecutive parameters of the same type,
// you need to specify the type for each parameter in UnrealScript.
function int PlusPlus(int A, int B, int C)
{
return A + B + C;
}
// The 'static' function in UnrealScript is similar to 'main' in some other languages.
static function ExecuteExample()
{
local int Result;
// Call a function as you'd expect, with name(args).
Result = Default.Plus(1, 2);
`log("1+2 =" @ Result);
Result = Default.PlusPlus(1, 2, 3);
`log("1+2+3 =" @ Result);
}
To run this code in UnrealScript, you would typically include it in a larger project and call the ExecuteExample
function. The output would be logged to the Unreal Engine log:
1+2 = 3
1+2+3 = 6
UnrealScript has some differences from other languages:
static
keyword is used for functions that don’t require an instance of the class.local
keyword.@
operator.`log
command.UnrealScript doesn’t have a direct equivalent to multiple return values, but you can achieve similar functionality using out parameters or struct returns.
[Next Example: Multiple Return Values (or equivalent concept in UnrealScript)]