Generics in UnrealScript
UnrealScript doesn’t support generics in the same way as Go, so we’ve had to make some adjustments:
The
SlicesIndex
function is implemented for strings only, as UnrealScript doesn’t have a concept of “comparable” types.The
List
andElement
structures are defined withstring
as the value type, as UnrealScript doesn’t support generic types.The
Push
andAllElements
functions work with theList
structure, but are limited to string values.In the
Main
function, we use`log
instead offmt.Println
for output.We use
class'Engine'.static.JoinArray
to join the array elements into a string for output.
To run this code in Unreal Engine:
- Create a new UnrealScript file named
GenericExamples.uc
in your project’s Classes folder. - Paste the above code into the file.
- Compile the script in the Unreal Editor.
- You can then call the
Main
function from other parts of your game code or set up a trigger to execute it.
Note that UnrealScript has been largely replaced by C++ and Blueprint in modern Unreal Engine versions, but this example demonstrates how you might approach similar concepts in the UnrealScript environment.