Based on the instructions, here is the markdown format suitable for Hugo, translating the given Go code example to UnrealScript.
We have created a class GoroutineExample with a function f which prints a message three times.
To invoke this function in a concurrent manner (similar to goroutines), we use a helper class to manage threading:
GoroutineThreadExample is a helper class to simulate concurrent execution. It uses a Timer event to call the function after initialization.
When we run this program, we would see the output of the blocking call first, then the output from the concurrent execution. The order might look like:
Next, we’ll look at a complement to this simulation in concurrent programs: inter-thread communication.