Http Server in UnrealScript
Here’s the translation of the HTTP Server example from Go to UnrealScript, formatted in Markdown suitable for Hugo:
In UnrealScript, we don’t have built-in HTTP server functionality like Go’s net/http
package. Instead, we’re simulating the concept using a hypothetical HTTPServer
class. Here’s an explanation of the key differences and concepts:
We define a class
HTTPServer
that extendsObject
.Instead of using
http.HandlerFunc
, we define functions that take anHTTPRequest
parameter and provide a response as anout
parameter.The
HelloHandler
andHeadersHandler
functions simulate the behavior of the Go handlers. They process the request and generate a response.In the
HeadersHandler
, we use aforeach
loop to iterate over the request headers, which is more idiomatic in UnrealScript than Go’s range-based for loop.The
StartServer
function simulates themain
function in the Go example. It creates anHTTPServer
instance, adds routes, and starts listening on a port.We use
AddRoute
to associate paths with handler functions, similar tohttp.HandleFunc
in Go.The
Listen
method is used to start the server, similar tohttp.ListenAndServe
in Go.
To run this server in UnrealScript, you would typically integrate it into your game or application logic, perhaps calling StartServer
during initialization.
Note that this is a simplified representation, as UnrealScript doesn’t natively support HTTP servers. In a real UnrealScript project, you’d likely use engine-specific networking features or external plugins for HTTP functionality.