Branching with if and else in UnrealScript is straightforward.
To run this code, you would typically include it in a larger UnrealScript project and call the Execute function from elsewhere in your game code.
Note that in UnrealScript:
We use the backtick (`) for logging instead of a print function.
The @ operator is used for string concatenation.
Variables need to be declared before they’re used, typically at the beginning of a function or in the class scope.
There’s no direct equivalent to Go’s := operator for simultaneous declaration and assignment.
UnrealScript uses parentheses around conditions, unlike Go, but the braces are still required for the body of the if statement.
UnrealScript doesn’t have a ternary operator either, so you’ll need to use a full if statement even for basic conditions.
This example demonstrates basic conditional logic in UnrealScript, which is a crucial part of game programming for controlling game flow, character behavior, and more.