Logging in UnrealScript
Here’s the translation of the Go logging example to UnrealScript, formatted in Markdown suitable for Hugo:
This UnrealScript code demonstrates logging functionality similar to the Go example. Here’s an explanation of the key points:
UnrealScript uses the
log
function for basic logging. We can use the backtick syntax`log
as a shorthand.UnrealScript doesn’t have the same fine-grained control over log formatting as Go, but we can use the
LogLevel
enum to control the verbosity of logs.Custom loggers can be created by instantiating a new
Logger
class and setting its properties.File logging in UnrealScript is typically handled by the
FileLogger
class.UnrealScript doesn’t have built-in structured logging like Go’s
slog
. We simulate this by creating a customLogStructured
function that formats the log message as JSON.The
WorldInfo.GetCurrentDateTime()
function is used to get the current time for our structured logs.
To use this code in an Unreal Engine project:
- Create a new script file named
LoggingExample.uc
in your project’s Scripts folder. - Copy the above code into the file.
- Compile the script in the Unreal Editor.
- You can then create an instance of
LoggingExample
and call itsInit()
function to see the logging in action.
Note that the exact output format and available logging features may vary depending on the specific version of Unreal Engine you’re using. This example provides a general approximation of the Go logging functionality within the constraints of UnrealScript.