In the provided example, Unrealscript is the target language. Here’s the translation of the Go code example focused on maps into Unrealscript, along with appropriate explanations in Markdown format suitable for Hugo.
Maps are Unrealscript’s built-in associative data type, sometimes called hashes or dicts in other languages.
To create an empty map, use the default keyword:
Set key/value pairs using typical MyMap[key] = val syntax.
Printing a map will show all of its key/value pairs.
Get a value for a key with MyMap[key].
If the key doesn’t exist, the zero value of the value type is returned.
The builtin Len returns the number of key/value pairs when called on a map.
The builtin Remove removes key/value pairs from a map.
To remove all key/value pairs from a map, use the Clear method.
The optional second return value when getting a value from a map indicates if the key was present in the map.
You can also declare and initialize a new map in the same line with this syntax.
The maps package contains a number of useful utility functions for maps.
Now you have learned about maps in Unrealscript, their basic operations, and some utility functions. Next, you can explore more about the language.