UnrealScript supports methods defined on struct types, similar to classes in object-oriented programming.
To run this code in UnrealScript:
UnrealScript doesn’t have the same concept of standalone executables as Go. Instead, this code would typically be part of a larger UnrealScript project within the Unreal Engine environment.
UnrealScript uses classes instead of structs, and doesn’t have the concept of pointer and value receivers like Go does. All method calls in UnrealScript are effectively on the object instance.
Next, we’ll look at UnrealScript’s mechanism for grouping and naming related sets of methods: interfaces and classes.